


Also there's something really funky going on with Chiron's dominant life form, the "xenofungus". (There's a whole section in the manual about the Planet's ecology and why it's set up the way it is, for example massive industrial development can spark unwanted reactions from indigenous organisms because Planet's biosphere is relatively carbon-poor, so dumping a lot of carbon into the local environment makes the native life really really excited, which is problematic because human civilization literally shits carbon.


It's also, apart from Sword of the Stars, the only sci-fi strategy game I know where I spent almost as much time reading the story parts of the manual and in-game encyclopedia as playing the game proper. Also unit customization (you don't get prepackaged "military units", you get weapon/armor/chassis techs you slap together like Lego). If that sounds like a Civ reskin, it's really not, there's a whole lot more depth in terrain development - like literally depth, the game tracks terrain height and there's techs that let you raise/lower ground, and altering the terrain alters the weather patterns so you can trap moisture along an artificially-raised mountain range and use the increased rainfall to boost farming yield(or, I guess, raise the land along your neighbour's farming tiles and cut him off from the prevailing winds and their rainclouds and starve his cities, though I've never done it). You take one of seven factions that survived planetfall (fourteen if you have the expansion, which is tricky to find legally these days) and do the whole Civilization thing and gradually settle and terraform the planet Chiron (cutely nicknamed "Planet"). Tl dr if you haven't heard of this: Know how the Civilization games have a tech victory where you send a colony ship to Alpha Centauri? This game is more or less what happens to that colony ship.
