

The airport now has two terminals one for fixed wing operations and one for rotor-crafts.

The airport was opened in 1937, and this makes it the second oldest airport in Norway, during WW2 the airport saw a massive expansion and this expansion continued after the war ended. The airport is recreated with help of high resolution images taken at the airport. Stavanger X includes a highly detailed recreation of the Sola Airport (and immediate surroundings), located in the western part of Norway. Countless static and dynamic objects enhance the flair of a busy mega airport.

Its docking systems and all features of this airport are shown in an up to date virtual replica for FSX and FS9. All buildings, lighting systems, navigation beacons have been modeled to the smallest of details including all buildings and airport institutions. The airports ground texture is based on a high detailed areal image. In 2009, it was named the 2nd "Best Airport in Europe" and fifth-best in the world by Skytrax, the air transport research company. Munich Airport is the second busiest airport in Germany in terms of passenger traffic, behind Frankfurt Airport while it is the world`s 14th busiest airport in terms of international passenger traffic, behind Kuala Lumpur International Airport and the 27th busiest airport in the world. Since the custom lights was not ideal, we scrapped that and now use AFCAD lights that are originally blocked due to custom ground, so a workaround for that and which is being used by most developers that create custom grounds, is making the ground polygon semi-transparent in runways and PAPI areas.This way, users can fly in our airports without having to turn of shadows as with time we have fully adapted to the SP2 way of being.Please take a look on the links bellow, they will open pics that show what you want to see KDCA: I have solved your doubt.My best regards,Carlos Pereira.Munich "Franz Josef Strauss" Airport, is located 28.5 km (17.7 mi) northeast of Munich, Germany, and is a hub for Lufthansa and Star Alliance partner airlines. Future updates for the other 2 airports may eventually be done.We have never used this kind of lights anymore on any other scenery.Gmax custom lights were introduced to avoid SP2 issues with SCASM coding where AI aircraft not compiled with FSX SDK would not appear at the airport when shadows were turned on in the options. This last one received an update replacing these kind of taxiway/runway lights. Hi jimburke, how are you?Just to explain what happened with SBGR.There were 3 sceneries where Gmax custom coded lights (that causes those effects) were used: Guarulhos/SBGR, Ezeiza/SAEZ and OPorto/LPPR.
